﻿package mortal.game.scene3D.map3D.sceneInfo
{

    public class ScenePlayerShowPartsInfo extends Object
    {
        private var _showPartsValue:int;

        public function ScenePlayerShowPartsInfo()
        {
            return;
        }// end function

        public function get showPartsValue() : int
        {
            return this._showPartsValue;
        }// end function

        public function set showPartsValue(param1:int) : void
        {
            this._showPartsValue = param1;
            return;
        }// end function

        public function showAll() : Boolean
        {
            return (this._showPartsValue & 1) == 1;
        }// end function

        public function showShizhuang() : Boolean
        {
            return (this._showPartsValue & 2) == 2;
        }// end function

        public function showWuqiShiZhuang() : Boolean
        {
            return (this._showPartsValue & 4) == 4;
        }// end function

        public function showChibang() : Boolean
        {
            return (this._showPartsValue & 8) == 8;
        }// end function

        public function showJiaoyin() : Boolean
        {
            return (this._showPartsValue & 16) == 16;
        }// end function

        public function showName() : Boolean
        {
            return (this._showPartsValue & 32) == 32;
        }// end function

        public function showCampName() : Boolean
        {
            return (this._showPartsValue & 64) == 64;
        }// end function

        public function showTitle() : Boolean
        {
            return (this._showPartsValue & 128) == 128;
        }// end function

        public function showxxx() : Boolean
        {
            return (this._showPartsValue & 256) == 256;
        }// end function

    }
}
